Drain Warmth (5e Spell)

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Drain Warmth
1st-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous

Your hands reach out and shiver with a dark and cold force, the target must make a constitution saving throw or take 4d4 cold damage on a failed save and lose resistance to cold damage if they have resistance, or half as much on a successful one.

This spell does not work on constructs, undead or targets who are currently under the effect of extreme heat.

At Higher Levels. When you cast this spell using a spell slot of 2th level or higher, the amount of damage is increased by 2d4 cold damage.

If you have mastery of the Coldness of Night path, and you regain hit points equal to half the amount of damage dealt. if the target fails the saving throw.

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