Blood Boil (5e Spell)

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Blood Boil
2nd-level Necromancy
Casting time: 1 action
Range: Self (20-foot radius)
Components: V, S
Duration: Instantaneous


You cause the blood of nearby enemies to boil. Each creature within 20 feet of you must make a Constitution saving throw. Each target takes 2d6 fire damage, or half as much damage on a successful save. Creatures without blood are immune to this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each level.

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