Astral Release (5e Spell)
From D&D Wiki
5th-level Evocation | |
Casting time: | 1 reaction |
---|---|
Range: | Self (20-foot radius) |
Components: | M (A small vial filled with a mixture of silver shavings and your own blood, which the spell consumes) |
Duration: | Instantaneous |
As you drop to 0 hit points, but are not killed outright, you force a devastating shockwave from the Astral Plane into reality. All creatures within 20 feet of you must make a Dexterity saving throw. Allies within range make this save with advantage. On a failed save, a creature takes 5d10 Force damage and is stunned for one turn. On a successful save, the creature takes half damage and isn't stunned.
At higher levels: When you cast this spell at higher levels, for every two slot levels above 5th, you deal an additional 3d10 damage, the radius of the spell increases by 10 feet, the stunned condition lasts for an additional round, and you gain one level of exhaustion.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard