Chain of Corruption (5e Spell)
From D&D Wiki
6th-level Necromancy | |
Casting time: | 1 action |
---|---|
Range: | 100ft |
Components: | V, M (1 foot length of chain) |
Duration: | 3 rounds |
Make a spell attack at target. If you hit, the spell flings out a tendril of corruption that infects the enemy, dealing 6d8 necrotic damage. The enemy must make a dexterity saving throw or be restrained. The enemy can make another dexterity saving throw to escape the tendril each round until free or 3 rounds, whichever is shortest.
The corruption then attempts to spread towards nearby enemies that stay near the infected creature. Enemy creatures within 15ft of the infected creature need to make a Dexterity saving throw, or are affected on the next round, applying the same effects. This continues to spread until there are no further targets in range. Each creature can only be infected once per cast.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard