Volatile Vortex (5e Spell)

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Volatile Vortex
1st-level Evocation
Casting time: 1 action
Range: Touch
Components: V, S, M (a melee weapon worth at least 1 sp)
Duration: Concentration, Up to 1 minute

You brandish the weapon used in the spell's casting before creating a pocket of unstable gravity tethered to it. For the duration, the weapon begins to spin wildly, occupying a 5-foot cube within range. Any creature that moves into the weapon's space for the first time on a turn or ends its turn there must succeed a Dexterity saving throw. On a failure, the target suffers the weapon's normal damage.

As a bonus action, you can move the weapon up to 20 feet. If you crash the weapon into a creature, that creature must make the saving throw against the weapon's damage, and the weapon stops moving this turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may spin an additional melee weapon in a new 5-foot-radius for every two slot levels above 1st; when you use your bonus action to move one of the spinning weapons, you can only move one as part of that bonus action.

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