God Time (5e Spell)

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God Time
9th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (A magical timepiece worth at least 1,000 gp)
Duration: 1 minute

You dip into an extra reserve of pocket time from some place known only to gods, and the most powerful of mighty monsters and warriors. For the duration of the spell, you can take up to 5 extra legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. You regain all spent legendary actions at the start of each of your turns until the spell ends.

  • Attack. You make up to one weapon attack.
  • Cantrip. You cast a cantrip from among the cantrips that you know.
  • Movement. You move up to your walking speed. Other creatures can still make opportunity attacks against you while you move in this manner.
  • Extra bonus action. You may immediately take another bonus action. You lose this bonus action if you do not use it right away.
  • Cast a spell (Costs 2 Actions). You cast a spell with a casting time of one action from among the spells you know using one of your spell slots.
  • Recover reaction (Costs 2 Actions). You gain one additional temporary reaction, which you can use until the start of your next turn.
  • Use a class feature (Costs 2 Actions). You use one of your class features that you can normally use by using an action.
  • Extra action (Costs 3 Actions). You may immediately take another action. You lose this action if you do not use it right away.
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