Crystal Spike (5e Spell)

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Crystal Spike
Conjuration cantrip
Casting time: 1 action
Range: 30 feet
Components: S (touch ground)
Duration: Instantaneous


You touch the ground with your hand or an arcane focus, which then sends a bolt of energy through the ground to a location you desire within range. Choose one creature on the ground within range. A crystal spike of any color of choice erupts from the ground below the target, forcing it to make a Dexterity saving throw. The target takes 1d8 piercing damage on a failed save.

On a success, the creature takes slashing damage equal to half the number rolled on the d8. This spell does not affect creatures that are 5 feet above the ground or higher, and does not work if you are not on solid ground.

At Higher Levels.The number of spikes you create increases at higher levels, 5th (2 spikes), 11th (3 spikes), 17th (4 spikes). Wen you create more spikes they can be directed toward multiple targets or just a single target.

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