Cause Unease (5e Spell)

From D&D Wiki

Jump to: navigation, search
Cause Unease
Enchantment cantrip
Casting time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous


You awaken a potent sense of trepidation in a creature you can see within range. If the target can see or hear you, it must make a Wisdom saving throw. On a failure, the creature has disadvantage on the next attack roll it makes before the end of its next turn and it has its movement speed halved until the start of your next turn. Undead, constructs, and creatures immune to being frightened aren't affected by this spell.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: