Aspect of the Reaper (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Aspect of the Reaper
3rd-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (a vial of blood)
Duration: Concentration, up to 1 minute


You don a cloak of shadows that turns you incorporeal and shrouds your face with the visage of a skull, you transform into a grim reaper-like figure. Your body, along with any items you're wearing or carrying, becomes gaseous and incorporeal, enveloped by a dark or crimson mist as you hover above the ground.

For the duration, you gain the following benefits:

  • Your form becomes incorporeal
  • You gain a flying speed equal to your movement speed and you can hover.
  • While in this form, you can use an action to force one creature of your choice within 30 feet that can see you to make a Constitution saving throw. On a failed save that creature suffers 2d10 necrotic damage and the target's Constitution score is reduced by 1d4. The target dies if this reduces its Constitution to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.


Incorporeal:

  • You become immune to all non-magical slashing, piercing and bludgeoning attacks and force and thunder damage.
  • You cannot physically interact with anything except through a magical item.
  • You can see into the ethereal plane up to 30 feet, and your attacks can hit creatures in the ethereal plane. You can also phase to the ethereal plane and see into the material plane and your attacks can hit creatures in the material plane.
  • You can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.

At Higher Levels. This spell's damage increases by 1d10 necrotic for every one level you cast it above level 3.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard