Krupa's Syncopated Spell (5e Spell)
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3rd-level Transmutation | |
Casting time: | 1 minute |
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Range: | self |
Components: | S, M (any musical instrument, not consumed) |
Duration: | as long as you keep playing |
You play your music syncopated to the beat of the universe, spending thirty seconds to first find the beat and another thirty seconds to start playing and get your (the PC)groove going. as long as you keep playing you will stay syncopated to the universe, allowing you to move through solid objects. unless under the effect of silence, you are at disadvantage for stealth (because you are playing music), if under the effects of silence only other syncopated beings can hear the music. if attacked while syncopated the attacker is at disadvantage to hit you. if you end a round of combat in something both you and the thing you are in take 1d4 force damage from being forcefully ejected from each other (one space away),if not in combat you can stay within something for no damage as long as you keep playing
At Higher Levels. when cast at level 4 beings not part of your party have to succeed a dc14 check or be stunned by the new and unknown style of music that is syncopation. at level 5 the dc becomes 15 and you only take 1d2 damage from ending a turn within something. level 7 dc becomes 16 and no damage from ending within something. at level 9 automatic stun and charmed
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