Hand of the Dead (5e Spell)

From D&D Wiki

Jump to: navigation, search
Hand of the Dead
1st-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: V,S
Duration: Concentration, up to a minute

You cause 2 skeletal limbs to come out of the ground to grasp a target within range. The targets must make a strength Save or become restrained for the duration. The targets can use a action to attempt to break out of the hand which on success the limb would break.

When casting this spell at 2nd of higher, the amount of targets increase by 1 per level above 1st.

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!