Aberrate (5e Spell)

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Aberrate
1st-level Transmutation
Casting time: 1 action
Range: Touch
Components: V, S, M (an eyeball and a small tentacle suspended in formaldehyde)
Duration: 1 minute


Choose one beast, dragon, humanoid, monstrosity, or plant. The target must make a Constitution saving throw to resist the effects of this spell. The subject's body becomes covered in eyes, their limbs become tentacles, and their type changes to aberration. Their speed is reduced to 5 feet for the duration, and they take 1d4 psychic damage on each of their turns. They are able to see in all directions at once. The target can repeat this saving throw on each of its turns, ending the effect early on a success.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target takes an additional d4 of psychic damage for each spell level above 1st.

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