Ice Bolt (5e Spell)

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Ice Bolt
1st-level evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (2 ounces of water or a piece of ice, which the spell consumes)
Duration: Instantaneous


You create a gelid bolt of supercooled water and direct it to hit at a creature you can see. The target takes 2d4 cold damage and must make a Constitution saving throw. On a failed save, immense cold seeps into the target's innards and slows its movements considerably; until the start of its next turn, the target's speed is halved, and whenever it makes an attack roll or saving throw, it must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage of this spell increases by 1d4 per slot level above 1st.

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