Daze (5e Spell)
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Enchantment cantrip | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S, M (a pinch of wool or similar substance) |
Duration: | Instantaneous |
You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a person's mind, briefly dazing them. Choose a humanoid that you can see within range. The target must succeed on an Intelligence saving throw or be incapacitated until the end of its next turn. A target with 12 or more hit points succeeds on this saving throw automatically.
The hit point limit on this spell increases by 12 when you reach 5th level (24 hit point), 11th level (36 hit point), and 17th level (48 hit point).
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