Blood Casting (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Blood Casting
3rd-level Necromancy (ritual)
Casting time: 1 action
Range: Self
Components: V, S
Duration: Until Dispelled


You incant a foul ritual that causes your magic to draw upon your own life force instead of the natural weave of magic. While under the effects of this spell, you cannot cast spells using spell slots. Instead, whenever you try to cast a spell, you deal necrotic damage to yourself according to the slot level, which can't be reduced or negated by any means, and your hit point maximum is reduced by that amount until you finish a long rest. If you do not have enough hit points to cast a spell without reducing yourself to 0 hit points, you cannot cast it.
You cannot cast a spell using blood casting of a higher slot level than you have spell slots for.

Spell slots of 6th level or higher are especially taxing to evoke using blood. When you cast a spell of 6th level, 7th level, 8th level, or 9th level, you can't cast another spell of the same level again using this spell's effects until you finish a long rest.

You can end the effects of this spell either by having a remove curse or similar spell cast on you, or by casting this spell on yourself again.

Curse. Indulging in the black arts of bloodcasting make your soul more distant from the forces of positive energy. As such, whenever you would regain hit points from magical effects while under the effects of this spell, you instead receive half the amount given.

Slot Level Self-Damage Dealt
1st 4
2nd 6
3rd 10
4th 12
5th 14
6th 18
7th 20
8th 22
9th 26
4.50
(2 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard