Summon Giant (5e Spell)

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Summon Giant
7th-level Conjuration
Casting time: 1 action
Range: 90 feet
Components: V, S, M (a sheet of gold inscribed with runes, worth at least 700 gp)
Duration: Concentration, up to 1 hour


You call forth the spirit of a giant. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Giant Spirit stat block. When you cast the spell, choose a giant type: Fire, Frost, Cloud, or Storm. The spirit resembles an average giant of that type, which determines certain traits in its stat block. The spirit disappears when it drops to 0 hit points or when the spell ends.

The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

Giant Spirit[edit]

Large giant,


Armor Class 12 + the level of the spell (natural armor) + 2 (Fire Only)
Hit Points 70 + 15 for each spell level above 7th
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 20 (+5) 16 (+3) 16 (+3) 16 (+3)

Damage Resistances psychic (Cloud Only), lightning, thunder (Storm Only)
Damage Immunities cold (Frost Only), fire (Fire Only)
Senses darkvision 60 ft., passive Perception 13
Languages understands the languages you speak


Personal Blizzard (Frost Only). Ranged attacks made against targets within 10 feet of the spirit have disadvantage.

ACTIONS

Multiattack. The spirit makes a number of attacks equal to half this spell's level (rounded down), but only one may be a rock throw.

Morningstar. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 5 + the spell's level slashing damage.

Rock. Ranged Weapon Attack: your spell attack modifier to hit, range 60/240 ft., one target. Hit: 2d8 + 5 + the spell's level bludgeoning damage.

Lightning Strike (1/Day; Storm Only). The spirit hurls a magical lightning bolt at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a Dexterity saving throw against your spell save DC, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

REACTIONS

Redirect Attack (1/Day; Cloud Only). When the spirit or a creature it can see within 30 feet of it is hit by an attack roll, it can choose a different creature within 30 feet of it, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range.

Psionic Shield (1/Day; Cloud Only). In response to taking damage, the spirit creates a psychic barrier, granting it a +5 bonus to AC until the start of its next turn.


At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, use the higher level wherever the spell's level appears in the stat block.

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