Harmfield (5e Spell)
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|Casting time:||1 action|
|Range:||Self (5-foot radius)|
You are surrounded by rings of glowing yellow light that oscillate in a cylindrical pattern around you, shedding bright light in a 10-foot radius and dim light for another 10 feet. You can end the spell early by using a bonus action to dismiss it.
Any creature that enters the spell's area of effect or starts their turn there takes 2d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the damage increases to 3d10. When you cast this spell using a spell slot of 7th or 8th level, the damage increases to 4d10. When you cast this spell using a spell slot of 9th level, the damage increases to 5d10.