Black Hole Beam (5e Spell)

From D&D Wiki

Jump to: navigation, search
Black Hole Beam
9th-level Evocation
Casting time: 1 action
Range: 900 feet
Components: V, S
Duration: Concentration, up to 1 minute


You create a tiny black sphere in an unoccupied space that you can see within the spell’s range that begins rapidly sucking in everything around it. After some time, a giant laser beam originating from you fires through the sphere, obliterating anything that was sucked in.

When the black sphere is created, the area becomes difficult terrain in a 100-foot radius around it. Every creature within this range when the sphere is created must succeed on a Strength saving throw or be pulled 30 feet towards the center. The creature is pulled half the distance on a successful save. If a creature is within 50 feet of the sphere, they have disadvantage on this saving throw. If a creature is within 10 feet of the sphere, they become restrained until the spell ends. Any creature that starts their turn within the range of the sphere’s pulling force is subjected to the saving throw again.

When the spell ends, either because your concentration is broken or because you decide to end it, a massive beam of energy fires from you towards the center of the sphere. Each creature in a line 600 feet long and 25 feet wide line originating from yourself must make a Constitution saving throw. The beam breaks through any wall or other obstacle that might block it. On a failed save, a creature takes 10d10 force damage and is stunned until the start of your next turn. On a successful save, a creature takes half as much damage and isn’t stunned. This damage ignores resistance to force damage and treats immunity to force damage as resistance. Any creature reduced to 0 hit points by this damage is vaporized.

5.00
(one vote)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: