Fingers of the Necromancer (5e Spell)

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Fingers of the Necromancer
Necromancy cantrip
Casting time: 1 action
Range: 60 feet
Components: V, S, M (A bone finger)
Duration: instantaneous

Rays of necrotic energy shoot from your fingers, withering anything you shoot. Make a ranged spell against a creature. On impact, you deal 1d10 Necrotic damage per ray. If you impact a plant or a non-living object, it burns in black fire, withering without stop.

If you wish to, you can instead deal only 1d4 on impact, and the creature must make a constitution saving throw. On fail, the creature has a disadvantage on his next attack. On success, nothing happens. Even if more than one ray impacts the same creature, it doesn’t make more than one saving throw.

Note that this cantrip is stronger than usual. Talk with your DM if you wish to use this.

At Higher Levels. The number of rays shoot increases when you reach level 4 (2 rays), level 8 (3 rays), level 12 (4 rays), level 16 (5 rays) and level 19 (6 rays).

(3 votes)

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