Vital Blast (5e Spell)

From D&D Wiki

Jump to: navigation, search
Vital Blast
2nd-level Necromancy
Casting time: 1 action
Range: 60 ft.
Components: V, S
Duration: Instantaneous

Choose a creature you can see within range which has blood and is alive. That creature must make a Constitution saving throw. On a failed saving throw, the target takes 3d10 necrotic damage.

If this damage reduces the target to 0 hit points, its blood bursts from within its body, spraying nearby foes with gore and spikes of enchanted blood. Each creature within 15 ft. of the target must make a Dexterity saving throw. On a failed saving throw, a creature takes 3d10 necrotic damage. If a creature's hit points drop to 0 by the explosion, a chain reaction happens and they also explode. The area of the explosion gets 5 ft. bigger with each chain explosion.

Undead creatures or those without blood are immune to the necrotic damage and the explosions.

At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, the damage dealt increases by 1d10 for each slot level above 2nd.

(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!