Momentary Relapse (5e Spell)

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Momentary Relapse
Necromancy cantrip
Casting time: 1 Action
Range: 30 feet
Components: V,S
Duration: Concentration, Up to 2 Rounds

You bend the magic which bolsters the strength of a creature to create the opposite effect. Choose one creature you can see within range, which must make a Constitution saving throw. On a failed save, the creature take 2d6 damage. For the duration, that creature keeps that dealt damage. At the end of the spell effect, the creature regains the damage dealt to it and gains 1d4 temporary hit points.

This spell’s damage increases at 5th level (3d6), at 11th (4d6), and at 17th (5d6).

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