Bloodletting (5e Spell)

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Bloodletting
1st-level Necromancy
Casting time: 1 bonus action
Range: Self
Components: V, S, M (a weapon you wield that causes slashing or piercing damage)
Duration: Concentration, up to 1 minute

With a simple flourish, you turn a weapon into a deadly implement, imbuing a weapon you hold with the power to wound grievously. The next time that weapon deals damage to a creature, the attack causes additional 1d6 necrotic damage and the creature must succeed on a Constitution saving throw. On a failed save, thet target starts to bleed.

A bleeding target loses 1d6 hit points at the start of each turn for the duration of the spell. A Wisdom (Medicine) check against your spell save DC ends the spell. The spell also ends if the creature regains at least 1 hit point.

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