Gravity Sphere (5e Spell)
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6th-level Conjuration | |
Casting time: | 1 action |
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Range: | 150 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
A 5-foot-diameter sphere of force appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. A creature that starts its turn within 60 feet of the sphere, or moves within 60 feet of the sphere for the first time on its turn must make a Strength saving throw or be pulled 30 feet towards the sphere. Any creature within 60 feet of the sphere must spend 2 feet of movement for every 1 foot it moves when moving away from the sphere, but only needs to spend 1 foot of movement for every 2 feet it moves towards the sphere.
As a bonus action, you can move the sphere up to 60 feet in any direction, including upwards. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn. The sphere sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
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