Dragon Knight (5e Spell)
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|V, S, M (a few scales from a snake or lizard)
|Concentration, up to 1 hour
You summon an elemental spirit that takes the form of a dragon of challenge rating 10 or lower. It appears in an unoccupied space that you can see within range. The dragon disappears when it drops to 0 hit points or when the spell ends.
The dragon is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you) which it was already inclined to do anyway, such as eating people or burning things with its breath weapon. Any other commands require you to make a Charisma (Deception, Intimidation, or Persuasion) check opposed by the dragon's Wisdom (Insight) check. On a failure, it ignores you and does what it pleases for that round instead (even summoned dragons are annoyingly strong-willed). If you don't issue any commands to the dragon, it acts according to its nature on each of its turns.
If your concentration is broken, the dragon doesn't disappear. Instead, you lose control of the dragon, it becomes hostile toward you and your companions, and it might attack. An uncontrolled dragon can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the dragon's statistics.