Permanency (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Permanency
5th-level enchantment
Casting time: 1 action
Range: Variable, see text
Components: V, S
Duration: Permanent


This spell makes certain other spells permanent. You cast the desired spell and then follow it with the permanency spell. Spells cast on other creatures, objects or locations (not on you) are vulnerable to dispel magic as normal. If you are targeted by a successful dispel magic or are within the area of an antimagic field, any spells that have been made permanent by this spell are suppressed until you complete a long rest, or until the antimagic field no longer affects the subject of the spell. Depending on the spell you wish to make permanent, you must be of a minimum caster level as listed below.

You can make the following spells permanent in regard to yourself:

Spell Minimum Caster Level
Shield 9th
Comprehend languages 9th
Expeditious retreat 9th
Jump 9th
Longstrider 9th
Fly 10th
Detect magic 10th
Darkvision 10th
See invisibility 10th
Arcane eye 11th
Tongues 11th

In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, an area, or an object (as appropriate):

Spell Minimum Caster Level
Animal friendship 9th
Nondetection 11th
Enlarge/reduce 9th
Resistance 9th
Magic fang 9th
Minor illusion 9th
Magic fang, greater 11th
Telepathic bond 13th
Friends 14th

Additionally, the following spells can be cast upon objects or areas only and rendered permanent:

Spell Minimum Caster Level
Alarm 9th
Dancing lights 9th
Glyph of warding 9th
Zone of truth 9th
Invisibility 10th
Magic mouth 10th
Web 10th
Gust of wind 11th
Stinking cloud 11th
Wall of fire 12th
Fog cloud 12th
Wall of force 13th
Animate objects 14th
Symbol (any one symbol per casting) 15th
Passwall 15th
Prismatic wall 16th
Programmed illusion 17th

The DM may allow other selected spells to be made permanent.

Much like magic items, a creature, item, or area can only attune to three permanent spells at one time. You can end your attunement to a permanent spell on yourself at any time. You can end your attunement to an area, item or other creature or person only if you are the caster or through the use of spells (see above).

Once attunement is ended that spell also ends and is no longer permanent, and its benefits cannot be regained unless the spell and permanency is cast again.

5.00
(2 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard