Fog Bank (5e Spell)
3rd-level Conjuration | |
Casting time: | 1 action |
---|---|
Range: | 40 feet |
Components: | V, S, M |
Duration: | Concentration, up to 2 minutes |
You create a 20-foot-radius, 20-foot-high cylinder of fog centered on a point within range. The fog then quickly spreads out: for a number of times equal to the spell slot level used you can - while you are concentrating on this spell - increase the radius by 5 feet at the start of your turn . It's area is either lightly obscured or heavily obscured (your choice). It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. If you drop concentration, the fog fades at the start of your next turn. The fog spreads around corners and falls to the ground.
When you cast this spell, you can choose one effect to add to the fog.
Dampening. Sounds do not carry further than 10 feet in the fog.
Seeing. As long as you are concentrating on this spell, you know the location of all creatures inside the fog.
Hallucinogens, M: a mushroom. Every creature that starts its second turn in a row in the fog must make a wisdom saving throw, becoming incapacitated on a failure. Taking damage ends this effect. Other creatures can use an action to wake up the incapacitated creature.
Fire Combustion, M: a snuff of gunpowder. If an open flames enters or is started in the fog, the fog explodes, dealing 5d6 fire damage to all creatures in it. The fog then disperses at the end of the casters next turn. The fog can only explode once.
Healing Mist. At the start of its turn, a creaure in the mist is stabilized and is healed 1d6 every other turn, starting from the second turn the mist was cast.
Acid Mist. At the start of its turn, a creature in the mist must make a takes 2d6 acid damage.
Inhibiting Mist (Minimum Spell Slot Level 6). Once whilst concentrating on this spell, you can use an action to force every creature in the mist to make a constitution saving throw, becoming paralyzed on a failure. A creature can make this saving throw again at the end of their turn, ending the effect on a succes.
Mirage Arcane (Minimum Spell Slot Level 7). When the fog clears after the full duration, the area previously covered by it is under the effect of a mirage arcane spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial radius and the spread speed increase by 10 feet for each slot level above 3rd. The damage of the fire combustion explosion and the healing from the healing mist increase by 1d6 per spell slot level above 3rd.
Starting from 5rd level normal wind does not dispel the fog anymore. Only wind originating from equally high level spells or the dispel magic spell does.
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