Rewind, Variant (5e Spell)
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8th-level Transmutation | |
Casting time: | 1 action |
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Range: | 30 feet (or 300 foot sight) |
Components: | V, S, M (a stopwatch) |
Duration: | Instantaneous |
By your command, an aura of time magic condenses in the air around either a target you can see within range, or an area affected by an item, spell, or class ability that you saw was cast within a separate range of 300 feet.
For a creature or object target, you may rewind their current status up to 6 seconds in the past. This may include their current hit points, temporary hit points, consumed hit dice, status effects (poisoned, invisible, incapacitated, etc), anything they are/were holding concentration on, any spells or class abilities or other personal (non-area of effect) effects active on them, or if they are/were dead/destroyed. If the target object or creature died/was destroyed in a way that left negligible remains (e.g. the spell Disintegrate), you must have either seen the death/destruction or must have a visual on residual traces of the creature or object (e.g. the grey dust pile left behind by Disintegrate) at the time of casting Rewind. This spell may, for example, rewind the duration of any personal (non-area of effect) spells, item effects, or class abilities active on the target, and undo the effects of any instantaneous items usages, class abilities, and spells of any kind which affected the target (so long as they are not a higher level than the casting level of Rewind, see below). This spell cannot rewind any usage points of items, ability uses of class abilities, or expended spell slots, nor will it move targets back to the area they had previously occupied. It will not change the memories of a target, unless a memory modifying spell is being reversed by this spell.
For an area, you may rewind the total effect of any item use, spell, or class ability back by up to 6 seconds. The creatures or environment affected by the item, spell, or class ability may expand beyond the 300 foot sight range, so long as you saw it used/cast within the 300 foot sight range. This spell will not rewind any usage points of items, ability uses of class abilities, or expended spell slots.
This spell can only rewind any effects, spells, or class abilities that are cast at 8th level (such as with an 8th level spell slot) or below. All items (except at the DM's discretion) can be rewound. For the purposes of this spell, class abilities can be treated as spells cast at the level they were acquired or most recently augmented at, divided by 2 (rounded up).
At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, this spell gains the ability to rewind the effects of any spell or effect equivalent to the expended spell slot or lower. Additionally, you gain another minute that you can rewind a target or area for each slot level above 8th.
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