Riddle's Rumble (5e Spell)
2nd-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | touch |
Components: | S, V, M (small iron anchor pendant) |
Duration: | Concentration, up to 1 minute |
You enable a creature you touch to perform powerful jumps, that release a shockwave upon landing. The affected creature's jump height and distance equals their movement speed, and the creature no longer takes damage from falling from a height equal to its movement speed for the duration of the spell. In addition, the target is immune to forced movement.
Using an Action, the affected creature can make a jump, causing all creatures within a 10-foot radius of the landing spot to make a Strength saving throw. A creature takes 1d10 thunder damage on a failed save and is pushed 10 feet back and knocked prone. On a success the creature takes half damage and is not pushed or knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 per spell slot level above 2nd.
Back to Main Page → 5e Homebrew → Spells → Wizard