Frozen Tomb (5e Spell)
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|Casting time:||1 action|
The spell encases the target enemy or yourself in ice. If you target youself, you are immune to all forms of damage during this duration and are paralyzed for two rounds. If you choose an enemy, they must make a CON saving throw, taking 10d10 frost damage on a failed save and half as much on a successful one. If the creature fails their saving throw, they are paralyzed for two rounds.
Enemies within 15 feet must make a DEX saving throw. On a failed save, they take 10d10 frost damage and their movement is reduced to 10 ft. They take half as much on a successful save and their movement is not impaired. Flying or floating enemies are immune to the movement effect.