Conjure Minigun (5e Spell)

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Conjure Minigun
3rd-level Conjuration
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You conjure a minigun made out of pure arcane energy on your empty hands (you must have both hands free). As an action while the spell is active, you can fire each creature of your choice in a 15, 30 or 60-foot cone. Creatures in the area must succeed on a Dexterity saving throw, or take damage depending on the chosen cone range: 3d8 (15-foot), 2d8 (30-foot), 1d8 (60-foot), or half as much on a success.

The minigun disappear if you choose to no longer hold it, but as long as you have two hands free and the duration of the spell hasn't ended, you can summon it again using a bonus action.

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