Accelerate Self (5e Spell)

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Accelerate Self
5th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S
Duration: 1 minute


Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.

When this spell is cast, you gain the following effects which last until the spell ends.

  • Time travels at half speed for you (1 second in the real world is 2 seconds for you, 1 round (6 seconds) in the real world is 2 rounds (12 seconds) for you. Your movement is doubled and you can take two actions on your turn.
  • Due to the speed you are moving at compared to others, you have advantage on attack rolls and attack rolls have disadvantage against you.

When the spell ends, time compresses on you. You fall prone, are stunned, and you must make a DC 25 Constitution saving throw. On a failure, you take 5d8 force damage and gain a level of exhaustion.


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