Locate Remains (5e Spell)
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6th-level Divination | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S, M (a dowsing rod carved from bone, its handle wrapped in linen) |
Duration: | Concentration, up to 1 hour |
Describe or name the creature you are searching for. You sense the direction to the creature's location, as long as that creature is within 1 mile of you. If the remains are being transported (whether they are being transported as cargo or moving as an undead creature), you know the direction and current speed at which it is moving.
If the remains are scattered over an area, you will feel the dowsing rod pull in multiple directions, with the strongest of these pulls being in the direction of the largest amount of the remains. If you already know the location of a portion of remains (ie. if you already possess the thighbone of the targeted corpse), you may choose to rule it out when casting this spell.
This spell can't locate the remains of a creature if it has been transmuted (whether by magical or nonmagical means) into another substance, such as stone or mud. It also cannot locate the remains if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
At Higher Levels. You may cast this spell at 7th level or higher. For each additional level at which this spell is cast, the duration increases by 1 hour and the range increases by 1 mile.
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