Sticky Spellbook (5e Spell)
From D&D Wiki
|2nd-level Transmutation (ritual)|
|Casting time:||1 minute|
|Components:||S, M (ink mixed with blood and pearl powder, which the spell consumes; a dagger; and a spellbook worth at least 50 gp)|
You create a decoy entry in a spellbook you own.
When a creature other than yourself opens the spellbook, their fingers will stick to the page on which the decoy spell is written, and the ink on the page will work its way across the creature over the course of 1 minute. While this is happening, the creature must succeed on a Constitution saving throw at the beginning of each of its turns or take 1d4 force damage. This effect ends if the creature is targeted by an effect that removes a curse. You can drop the spell at any time, which erases the decoy entry and releases any creature stuck to your spellbook.
For the duration, unless the ink was unable to completely transition to the creature's skin, the ink puts out a message to all creatures detecting magic within 30 feet of it, reading that the creature is a thief. Magic that removes curses may end this effect on a creature.