Mummify (5e Spell)

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Mummify
4th-level Necromancy (ritual)
Casting time: 1 hour
Range: Touch
Components: V, S, M (embalming oils, preservatives, resins, clean linen bandages, and miscellaneous jewelry worth at least 250 gp; which the spell consumes)
Duration: Until Dispelled


Over the course of the spell's casting, you prepare the corpse of a creature that's been dead for no more than a century by taking it through the process of mummification: Removing unnecessary organs; soaking the body in preservatives and embalming oils; wrapping it up with linen wraps and amulets intended to ward away danger; before finally adding a resin finish to keep the body properly sealed from moisture. When all is said and done, the body has now become a mummy.

Until the spell ends, the mummy is indefintely protected from decay, can't become undead by normal means, and has no time limit on being raised from the dead, similar to the gentle repose spell. Due to missing vital organs, the mummy can only be brought back to life by spells that can regenerate its body, such as resurrection.


When you cast this spell, you can set certain trigger conditions that cause the mummy to animate and defend its surroundings. Typical triggers include when a hostile creature touches any item in the mummy's room, if its coffin is opened, or if a creature that meets certain physical or mental characteristics draws near. You can also set certain conditions for creatures not to activate the mummy, such as by speaking aloud a certain password.

When the conditions are met, the mummy will temporarily rise as an undead creature to defend its surroundings. It will not move further than 120 feet from its place of burial. When the conditions for its animation are no longer satisfied, the mummy will set the order of its surroundings back to rights as best it can, before re-entombing itself back in its resting place.

At Higher Levels. When you cast this spell using a spell slot of 9th level, you may use material components with a combined gp value of 2,500 or higher. If you do, the resulting mummy will animate as a mummy lord when triggered rather than a normal mummy.

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