Dome of Discombobulation (5e Spell)

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Dome of Discombobulation
3rd-level Enchantment
Casting time: 1 action
Range: 60 feet (10-foot cube)
Components: V, S
Duration: Concentration, up to 1 minute

You raise your hand into the air, letting loose an orb of variegated light that expands into a dome at a point you can see within the spell's range. The dome exudes an enchanting aura that, on a failed Charisma save, causes the ground to be considered difficult terrain. In addition, all creatures within the dome suffer a secondary effect of your choosing from the options listed below. All creatures who enter the dome must make a Charisma saving throw along with all creatures who end their turn within it. If either fail, they take psychic damage equal to half your spellcasting modifier automatically.

  • They lose either their movement or bonus action on their next turn
  • Take psychic damage equal to your spellcasting modifier
  • All attack rolls, saving throws, and ability checks made within the dome are done so with disadvantage

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the spell's radius expands an additional 5 feet

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