Dome of Discombobulation (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Dome of Discombobulation
3rd-level Enchantment
Casting time: 1 action
Range: 60 feet (10-foot cube)
Components: V, S
Duration: Concentration, up to 1 minute

You raise your hand into the air, letting loose an orb of variegated light that expands into a dome at a point you can see within the spell's range. The dome exudes an enchanting aura that, on a failed Charisma save, causes the ground to be considered difficult terrain. In addition, all creatures within the dome suffer a secondary effect of your choosing from the options listed below. All creatures who enter the dome must make a Charisma saving throw along with all creatures who end their turn within it. If either fail, they take psychic damage equal to half your spellcasting modifier automatically.

  • They lose either their movement or bonus action on their next turn
  • Take psychic damage equal to your spellcasting modifier
  • All attack rolls, saving throws, and ability checks made within the dome are done so with disadvantage

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the spell's radius expands an additional 5 feet

5.00
(one vote)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard