Genetic Reshuffle (5e Spell)
4th-level Necromancy | |
Casting time: | 1 action |
---|---|
Range: | 30 feet |
Components: | V, S, M (part of the target's body, which the spell consumes) |
Duration: | Concentration, up to 1 minute |
You target one creature in range, and begin to rewrite their DNA on the fly. Very poorly.
Roll 3d6. If this is equal to or greater than the target's current hit points, their body explodes into a massive ball of meat, two size categories larger than their normal size. They essentially die instantly, and can only be revived by divine intervention, the wish spell, or similar effects. The spell then ends.
If it is not above their current hit points, at the start of your next turn, you roll again, but add 2d6 for every round you've been concentrating beyond the first.
The spell fails if the target is a creature not at least partially made of flesh.
At Higher Levels. When cast at 5th level or higher, add an extra 1d6 for every round you've been concentrating, for every level above 4th.
Back to Main Page → 5e Homebrew → Spells → Artificer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard