Gale Arms (5e Spell)

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Gale Arms
3rd-level Transmutation
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour

One weapon that you are holding is enveloped in whirlwinds. For the duration, the weapon ia magical if it wasn't already, and it also has a +1 bonus to attack rolls and deals an extra 1d6 force damage on a hit.

In addition, ranged attacks made with it the affected weapon ignore disadvantage caused by long range, being within 5 feet of the target, being underwater, or the effects of wind, and it returns to one of your free hands at the end of your turn if it has the thrown property.

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d6. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d6.

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