Phoenix Climax (5e Spell)
From D&D Wiki
9th-level Evocation | |
Casting time: | 1 minute |
---|---|
Range: | Self (300-foot radius) |
Components: | V, S |
Duration: | Instantaneous |
By expending more magical energy than you have, you release an overwhelming explosion. Each creature within range, other than you, must make a Dexterity saving throw. Creatures within 100 feet take 8d12 bludgeoning damage and are knocked prone on a failed save, or take half as much damage and remain upright on a success; creatures within 200 feet take 5d6 fire damage on a failed save or half as much on a success, and flammable objects in this area that aren’t being worn or carried are ignited; and creatures within 300 feet take 4d4 thunder damage on a failed save or none on a success. You then regain a number of hit points equal to 2d6 + your spellcasting ability modifier and fall unconscious for 2d2 days; while unconscious this way, you don't need to eat or drink and can only be woken by greater restoration, heal, or wish.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard