Last Act (5e Spell)
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You manipulate all of your magic to course through your body at an unsafe level to create an explosion that will destroy yourself and your enemies, while your friends remain unscathed.
All creatures that you choose within range, must make a Constitution saving throw, taking 10d12 fire damage, 10d12 force damage, and 10d12 radiant damage on a failed save, or half as much on a success.
- In addition, all creatures within a 215-foot sphere must make a Strength saving throw, taking 6d6 bludgeoning damage and being pushed back 15 feet on a failed save.
- All creatures within range that can hear are additionally deafened for 1 minute.
When the spell is cast, it leaves behind a residue antimagic field that occupies a 100-foot diameter sphere centered on the caster. This field lasts until it is wished or miracle'd away.
- The caster is automatically killed by this spell and their soul is shuffled off of the mortal coil into the ethereal plane or wherever. Their body is instantaneously disintegrated, and they can only be brought back by means of divine intervention or a wish spell.
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