Flame Step (5e Spell)

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Flame Step
3rd-level Conjuration
Casting time: 1 action
Range: 90 feet
Components: V, S
Duration: Instantaneous


You teleport yourself to an unoccupied space you can see within range. When you appear in that space, flames erupt, scorching the surrounding area. Each creature other than you within a 10-foot radius sphere of your destination must make a Dexterity saving throw, taking 4d10 fire damage on a failed save, or half as much damage on a successful one.

You can bring along objects as long as their weight doesn't exceed what you can carry.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

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