Curse Water (5e Spell)

From D&D Wiki

Jump to: navigation, search
Curse Water
1st-level necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (powdered silver worth at least 25 gp, which the spell consumes)
Duration: Instantaneous

This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water. Unholy water damages celestials the way holy water damages undead and fiends.

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsPaladin

Home of user-generated,
homebrew pages!