Hydra (5e Spell)
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2nd-level Conjuration | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V, S, M (a vial of hydra blood) |
Duration: | Instantaneous |
You conjure three hydra heads in three unoccupied spaces within range. Each head must be summoned on the ground, occupies a 5-foot cube and breathes a poisonous cloud in a 15-foot cone from its mouth in a direction of your choice. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes 1d8 poison damage. On a successful save, a creature takes half as much damage. A creature in the area of more than one poisonous cloud is affected only once.
The hydra heads disappear after making their breath attack.
At Higher Levels. When casting this spell using a spell slot of 3rd level or higher, you summon one additional hydra head for each slot level above 2nd.
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