Brand of Undeath (5e Spell)
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9th-level necromancy | |
Casting time: | 1 hour |
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Range: | Self (1-mile radius) |
Components: | V, S, M (a black diamond worth at least 1000 gp and an object containing an evil spirit) |
Duration: | Concentration, up to 1 week |
Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
Any living humanoid (aside from a select few of your choice) within a mile of the caster must make a either a wisdom or constitution save (Whichever is higher) or become branded with dark energies. They will be unaware of this effect, but every night that it is active upon them they will have terrible nightmares and may make a Wisdom (Insight) check to realize they have been cursed. Should they die while under this effect, (should their bodies not be cleansed or destroyed) they will reanimate 24 hours later (Or one hour later, if they were killed via necrotic damage) as a random undead. They will be uncontrolled, but non-hostile towards the caster. The caster may take an action to attempt to assume control of any undead created by this effect. The undead they are attempting to control makes a wisdom saving throw, and on a failed save becomes falls under the caster's control for 24 hours. The caster may also designate any number of other creatures for the undead to be nonhostile towards.
When an undead is created via this spell, roll a d20. On a 1 to 3 their flesh is seared away and they become a skeleton. On a 4 to 12, they become a zombie. On a 13 to 17, they become a ghoul. On an 18 to 19, they become a ghast. On a 20, they become a wight.
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