Atomic Bolt (5e Spell)

From D&D Wiki

Jump to: navigation, search
Atomic Bolt
9th-level evocation
Casting time: 1 action
Range: 150 feet
Components: V, S, M (a tiny piece of uranium)
Duration: Instantaneous (see text)

You conjure a devastating bolt of nuclear power at a target within range. A brightly green glowing bolt of energy flies towards a creature or object that you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 10d6 fire damage and 10d6 poison damage and must make a Constitution saving throw. On a failure, the creature is blinded and gains the poisoned condition. At the end of every 7 days afterwards, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, it is no longer blinded or poisoned. A creature reduced to 0 hit points by this spell melts into a puddle of burning sludge, dying instantly. The heat generated by this sludge ignites or melts inflammable objects such as solid iron and stone as well as flammable objects.

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!