Dark Chant (5e Spell)

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Dark Chant
9th-level Necromancy
Casting time: 1 action
Range: Self (120-foot-radius sphere)
Components: V
Duration: Concentration, up to 1 minute

You damn nearby creatures to a void of eternal punishment by performing a chant invoking the power of death. Creatures that die while within range cannot be resurrected by any means short of a wish spell. When you cast this spell, and as an action once each round while you maintain Concentration, you cause one or more additional effects within range, as detailed below. These effects are cumulative, with each effect occurring along with the ones proceeding it, and the count resets if you finish your turn without using an action to cause an effect. You and a number of creatures of your choice up to your your spellcasting ability modifier ignore these effects.

Action 1. All creatures that can hear you and aren't undead or a construct take 2d4 psychic damage.
Action 2. Creatures which fail a Wisdom saving throw become stunned for the duration.
Action 3+. Each creature must make a Constitution saving throw, with disadvantage if it has 100 hit points or fewer. A creature takes 3d10 + 20 necrotic damage on a failed save, or half as much on a success.

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