Man's Best Fiend (5e Spell)

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Man's Best Fiend
1st-level Necromancy (ritual)
Casting time: 1 hour(10 minutes if already active)
Range: 10 feet
Components: V S M (a small amount of charcoal, one skull or head of any type or size rating, that is destroyed during the ritual.)
Duration: Instantaneous


You gain service of a unique fiendish familiar that takes the form you choose among this list: floating skull, shadow, Imp, Homunculus, Awakened Shrub, Cat, Rat, Raven, Pseudodragon, Spider, or Crawling Claw.

Appearing in an unoccupied space within range, the familiar has the Statistics of the chosen form.

Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. You can make your familiar attack or defend without having to spend action or bonus action. While your familiar is within 100 feet of you, you can communicate with it telepathically. When the familiar drops to 0 hit points or is dismissed forever, it explodes, dealing 1d6 radiant damage to everything within 30 feet, and leaving behind a pile of cinders. Dismissing it forever also causes 1d8 necrotic damage to the caster, from any distance - this effect does not occur if it drops to 0hp via other means.

As an action, you can see through your familiar's eyes and hear what it hears, gaining any special senses the familiar has. During this time, your own body is deaf and blind, though it can still move normally. If you are knocked unconscious while this effect is active, it does not end.

As an action, you can temporarily dismiss your familiar. It enters your shadow, where it awaits your summons. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.

You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.


At Higher Levels. when you cast this spell at 2nd level you can summon a Will-o'-wisp or a death dog, when you cast this at 3nd you can summon a Hell Hound. To change the from you will have to spend a spell slot of the right level so going from hellhound to cat you would only need a 1st but going from cat to death dog you would need to use a 2nd level slot.


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