Looped Projectile (5e Spell)
3rd-level Transmutation | |
Casting time: | 1 action |
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Range: | 90 ft |
Components: | V, S, M (a thrown weapon or projectile etched with platinum runes worth 25 gp and a platinum stopwatch etched with runes worth at least 1000 gp) |
Duration: | Concentration, up to 1 minute |
As part of the action used to cast this spell, you must make a ranged weapon attack with the thrown weapon or projectile material component of this spell at one creature within the spell's range. If the projectile hits, it deals its normal damage plus an additional 1d8 force damage.
On each of your next turns while you maintain concentration on the spell, you can use your bonus action to click the stopwatch. This reverts the projectile back to a slightly different starting state, undoing any damage it did previously and allowing you to attack with it again, this time by making a ranged spell attack roll.
At the end of every turn you spend concentrating on this spell, the force damage of the projectile increases by 1d8.
The first ranged spell attack roll you make with this spell is made with advantage if the creature can be surprised. The DM may rule other scenarios in the usage of this spell which may give you advantage.
If you hold concentration on the spell for the spell's entire duration, you lose control of the projectile as it flies towards the target one final time. Make a ranged spell attack against the target. Hit or miss, the projectile explodes violently and is destroyed.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the projectile's base additional force damage increases by 1d8 for each slot level past 3rd.
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