Raise Undead (5e Spell)
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1st-level Necromancy (ritual) | |
Casting time: | 1 action |
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Range: | 20 feet |
Components: | V, S, M (A drop of blood) |
Duration: | Instantaneous |
Raise undead is a spell that finds itself being invented over and over again, by novice necromancers who have no idea how to necromance and are just pointing random magic at corpses to try and get them to move. By the time a budding necromancer develops this spell, his true nature is revealed in whether he is too terrified to continue, or whether he will instead plough deeper into the arts of the postmortem.
You use the necromantic arts for their most intended purpose of raising the undead. Target a pile of bones or corpse of a Medium or Small humanoid within range. The target is raised as a skeleton if it was a pile of bones, or a zombie if it was a corpse. The GM has the creature's game statistics.
The creature is friendly to you and your companions, though it will not respond to any commands it is given. It will defend itself against all creatures other than you for the duration of one hour, doing absolutely nothing otherwise. While an undead you have created is in this state, it becomes a valid target for animate dead. When this effect ends, the undead becomes a wild undead and will very likely be hostile to you and your companions.
Instead of animating a new undead, you may cast this spell to reassert non-hostility over an undead that you have previously reanimated. This effect lasts for 1 hour.
- If the target has an Intelligence score of 4 or higher, it may make a Charisma saving throw to resist the effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you may target 1 additional corpse or pile of bones, or reassert non-hostility over 1 additional undead, for every level above 1st.
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