Animate Dead Legion (5e Spell)
9th-level Necromancy | |
Casting time: | 1 minute |
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Range: | 60 feet |
Components: | V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) |
Duration: | Instantaneous |
This spell creates an army of undead servants, animating all piles of bones and corpses within range. Your spell imbues your targets with a foul mimicry of life and a singular purpose, raising it as a mob of undead creatures. Your targets become a mob of skeletons if the area has more bones than corpses, or they become a mob of zombies if the area has more corpses.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to one mob you have animated with this spell, rather than animating a new one.
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