Chromatic Missile (5e Spell)

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Chromatic Missile
1st-level Evocation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (diamond dust worth 5sp for each dart you create, which the spell consumes, and a diamond worth at least 100gp)
Duration: Instantaneous

You create two glowing darts made of an energy type of your choice. For each dart you create, choose a damage type from Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder, and make a ranged spell attack against a creature within range. You can't choose the same damage type for any two darts. On hit, a dart deals 3d4 damage of the type you chose for that dart.

If you roll a 1 on the d20 for an attack roll while casting this spell, that dart turns around and hits you. This deals 3d4 damage of the type you chose for that dart to you, which ignores damage-type-based resistances and immunities.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the amount of darts you can create increases by one for each spell slot level above 1st.

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